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Wine 11.2 Released With Faster PDB Loading and 32 Bug Fixes

Wine 11.2 Released With Faster PDB Loading and 32 Bug Fixes
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The Wine Project has rolled out Wine 11.2, the second maintenance update in the stable 11.x series. Wine is the well-known compatibility layer that lets Linux and macOS users run Windows applications, and this update focuses on smoother performance and better app compatibility.

One of the highlights in Wine 11.2 is further optimization of PDB (Program Database) loading, which helps improve debugging and startup behavior in some applications. The update also adds support for MSVC constructors in the C runtime, making Wine more compatible with software built using Microsoft’s Visual C++ tools.

Developers will also appreciate a new, simplified way of creating version resources, which makes maintaining Wine’s internal components easier and more efficient.

On the bug-fix front, Wine 11.2 addresses 32 reported issues, many of which affect real-world applications and games. Crashes have been fixed in programs like Visual Basic 6, Divinity II: Developer’s Cut, Shop Titans, Gothic 1 Demo, and several other classic and modern titles.

Performance problems were resolved in games such as Black Mirror (2017), FIFA 2005 Demo, and older DirectX titles running through wined3d. Audio and multimedia handling also received attention, with fixes for sound issues in Daedalic games, Kyodai Mahjongg under WOW64, and audio playback problems in Imperium GBR.

Graphics and rendering weren’t left out either. Wine 11.2 fixes multiple issues related to Direct3D 11 format support, OpenGL texture glitches, and incorrectly rendered intro videos in Grand Theft Auto: San Andreas and Vice City.

The update also brings some quality-of-life improvements, including support for missing Explorer window-management features like Cascade Windows and Tile Windows, better text wrapping in DirectWrite, fixes to the Windows WHERE command, and corrections for regressions affecting terminal apps and serial communication.

Wine 11.2’s source code is available now on GitLab, and binary packages for popular Linux distributions are expected to roll out soon.

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