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Lutris 0.5.20 Improves Proton Integration and Adds Steam Family Source

Lutris 0.5.20 Improves Proton Integration and Adds Steam Family Source
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Lutris, the free and open-source gaming platform for Linux, has rolled out version 0.5.20, bringing notable improvements to Proton integration, new runners, and enhanced game management features.

With this release, Proton-GE launched through Umu is now the default option. Umu will also automatically keep Proton-GE up to date, simplifying maintenance for users. Proton integration issues have been resolved to ensure fixes are properly applied. Since Proton now handles components like VKD3D, D3D Extras, and DXVK-NVAPI internally, these options have been removed from Lutris when using Proton. Settings such as “Enable Esync,” “Enable Fsync,” and “DXVK” are now passed directly to Proton, and DXVK’s built-in D8VK is automatically enabled in Proton-based setups.

The Wine runner gains support for selecting Wine’s Wayland driver, along with compatibility for ICDs targeting Intel Xe GPUs. Lutris 0.5.20 is also compatible with Python 3.14.

This update introduces new sources and runners as well. An “Azahar” runner has been added, alongside support for the ZOOM Platform source. The new “Steam Family” source integrates Steam Families, while the EA App source now uses its updated API. For Itch.io, API keys are now required instead of usernames and passwords. If no Itch.io collection named “Lutris” exists, all games will be displayed by default.

Emulator support has been expanded with updated runners for TIC-80, EasyRPG, mGBA, Rosalie’s Mupen GUI, Ruffle, and 86Box. The Ryujinx runner can now assign an application ID for multi-game XCIs. Lutris also adds support for importing Commodore 64 ROMs and allows users to configure the libretro emulator BIOS file location in Preferences. Additionally, the MAME machine selector now includes a searchable field to better manage its extensive list of machines.

Metadata and media handling have seen improvements. Lutris can now retrieve release years from GOG and Itch.io. If Lutris-hosted artwork is unavailable, it will fall back to external cover art or banners. Small buttons have been added in game settings to select cover art, banners, and icons via URL. Users can also launch .lutris installer files simply by double-clicking them.

Finally, the extra “Add Games” menu entry has been removed in favor of the plus button in the corner. A new option allows hiding a source’s games from the main library view. The context menu now includes a “Create Steam Big Picture shortcut” option, and the “Manual Script” feature can access a game’s environment variables.

For full details, refer to the official changelog.

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